Breathedge 2 Enemies & Robots: Coffinbots, Repair Bots, Police Bots and Moles
The enemy and creature types RedRuins has actually confirmed before Breathedge 2 Early Access, including mobile robots and alkaline moles.

Breathedge 2 is not treating every enemy as a turret bolted to one coordinate. The developer built a 3D navigation system so flying creatures and robots can move through open space, avoid obstacles and follow routines.
Confirmed enemy / creature groups
Coffinbots
They are part of the central conflict: the Breathedge Corporation built a large Coffinbot army, and the Man is very much on their bad side.
Repair bots
Official development notes say repair bots can move around and go about their work rather than follow one scripted path.
Police bots
Police bots patrol and can react to the player. The studio describes them as part of the early game robot population.
Scavenger robots
Scavenger robots are also confirmed. Robots are described as useful sources of resources, but not easy ones because of their movement and behavior.
Alkaline moles
These are no longer locked to a burrow. They can navigate back after being pulled out. A 2025 developer post also described them as a night-time opportunity in the day/night system.

What is not ready for a database yet
No trustworthy pre-launch source gives us a complete current-build drop table, HP values, exact spawn coordinates or combat weaknesses for every robot. Those fields stay blank until they can be tested.
That matters for the map too: moving enemies should not be presented as if they spawn on one permanent pin unless the game actually works that way.
Visual references
Robot themed developer visual — Steam Devlog.
Interior / hostile atmosphere scene — Steam Devlog.
Epic official gameplay screenshot 3 — Epic Games Store.